RFC1071

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Network Working Group R. Braden Request for Comments: 1071 ISI

                                                          D.  Borman
                                                       Cray Research
                                                        C. Partridge
                                                    BBN Laboratories
                                                      September 1988
                Computing the Internet Checksum

Status of This Memo

This memo summarizes techniques and algorithms for efficiently computing the Internet checksum. It is not a standard, but a set of useful implementation techniques. Distribution of this memo is unlimited.

Introduction

This memo discusses methods for efficiently computing the Internet checksum that is used by the standard Internet protocols IP, UDP, and TCP.

An efficient checksum implementation is critical to good performance. As advances in implementation techniques streamline the rest of the protocol processing, the checksum computation becomes one of the limiting factors on TCP performance, for example. It is usually appropriate to carefully hand-craft the checksum routine, exploiting every machine-dependent trick possible; a fraction of a microsecond per TCP data byte can add up to a significant CPU time savings overall.

In outline, the Internet checksum algorithm is very simple:

(1) Adjacent octets to be checksummed are paired to form 16-bit

    integers, and the 1's complement sum of these 16-bit integers is
    formed.

(2) To generate a checksum, the checksum field itself is cleared,

    the 16-bit 1's complement sum is computed over the octets
    concerned, and the 1's complement of this sum is placed in the
    checksum field.

(3) To check a checksum, the 1's complement sum is computed over the

    same set of octets, including the checksum field.  If the result
    is all 1 bits (-0 in 1's complement arithmetic), the check
    succeeds.
    Suppose a checksum is to be computed over the sequence of octets
    A, B, C, D, ... , Y, Z.  Using the notation [a,b] for the 16-bit
    integer a*256+b, where a and b are bytes, then the 16-bit 1's
    complement sum of these bytes is given by one of the following:
        [A,B] +' [C,D] +' ... +' [Y,Z]              [1]
        [A,B] +' [C,D] +' ... +' [Z,0]              [2]
    where +' indicates 1's complement addition. These cases
    correspond to an even or odd count of bytes, respectively.
    On a 2's complement machine, the 1's complement sum must be
    computed by means of an "end around carry", i.e., any overflows
    from the most significant bits are added into the least
    significant bits. See the examples below.
    Section 2 explores the properties of this checksum that may be
    exploited to speed its calculation.  Section 3 contains some
    numerical examples of the most important implementation
    techniques.  Finally, Section 4 includes examples of specific
    algorithms for a variety of common CPU types.  We are grateful
    to Van Jacobson and Charley Kline for their contribution of
    algorithms to this section.
    The properties of the Internet checksum were originally
    discussed by Bill Plummer in IEN-45, entitled "Checksum Function
    Design".  Since IEN-45 has not been widely available, we include
    it as an extended appendix to this RFC.
 2.  Calculating the Checksum
    This simple checksum has a number of wonderful mathematical
    properties that may be exploited to speed its calculation, as we
    will now discuss.

(A) Commutative and Associative

    As long as the even/odd assignment of bytes is respected, the
    sum can be done in any order, and it can be arbitrarily split
    into groups.
    For example, the sum [1] could be split into:
       ( [A,B] +' [C,D] +' ... +' [J,0] )
              +' ( [0,K] +' ... +' [Y,Z] )               [3]

(B) Byte Order Independence

    The sum of 16-bit integers can be computed in either byte order.
    Thus, if we calculate the swapped sum:
       [B,A] +' [D,C] +' ... +' [Z,Y]                   [4]
    the result is the same as [1], except the bytes are swapped in
    the sum! To see why this is so, observe that in both orders the
    carries are the same: from bit 15 to bit 0 and from bit 7 to bit
    8.  In other words, consistently swapping bytes simply rotates
    the bits within the sum, but does not affect their internal
    ordering.
    Therefore, the sum may be calculated in exactly the same way
    regardless of the byte order ("big-endian" or "little-endian")
    of the underlaying hardware.  For example, assume a "little-
    endian" machine summing data that is stored in memory in network
    ("big-endian") order.  Fetching each 16-bit word will swap
    bytes, resulting in the sum [4]; however, storing the result
    back into memory will swap the sum back into network byte order.
    Byte swapping may also be used explicitly to handle boundary
    alignment problems.  For example, the second group in [3] can be
    calculated without concern to its odd/even origin, as:
          [K,L] +' ... +' [Z,0]
    if this sum is byte-swapped before it is added to the first
    group.  See the example below.

(C) Parallel Summation

    On machines that have word-sizes that are multiples of 16 bits,
    it is possible to develop even more efficient implementations.
    Because addition is associative, we do not have to sum the
    integers in the order they appear in the message.  Instead we
    can add them in "parallel" by exploiting the larger word size.
    To compute the checksum in parallel, simply do a 1's complement
    addition of the message using the native word size of the
    machine.  For example, on a 32-bit machine we can add 4 bytes at
    a time: [A,B,C,D]+'... When the sum has been computed, we "fold"
    the long sum into 16 bits by adding the 16-bit segments.  Each
    16-bit addition may produce new end-around carries that must be
    added.
    Furthermore, again the byte order does not matter; we could
    instead sum 32-bit words: [D,C,B,A]+'... or [B,A,D,C]+'... and
    then swap the bytes of the final 16-bit sum as necessary.  See
    the examples below.  Any permutation is allowed that collects
    all the even-numbered data bytes into one sum byte and the odd-
    numbered data bytes into the other sum byte.

There are further coding techniques that can be exploited to speed up the checksum calculation.

(1) Deferred Carries

    Depending upon the machine, it may be more efficient to defer
    adding end-around carries until the main summation loop is
    finished.
    One approach is to sum 16-bit words in a 32-bit accumulator, so
    the overflows build up in the high-order 16 bits.  This approach
    typically avoids a carry-sensing instruction but requires twice
    as many additions as would adding 32-bit segments; which is
    faster depends upon the detailed hardware architecture.

(2) Unwinding Loops

    To reduce the loop overhead, it is often useful to "unwind" the
    inner sum loop, replicating a series of addition commands within
    one loop traversal.  This technique often provides significant
    savings, although it may complicate the logic of the program
    considerably.

(3) Combine with Data Copying

    Like checksumming, copying data from one memory location to
    another involves per-byte overhead.  In both cases, the
    bottleneck is essentially the memory bus, i.e., how fast the
    data can be fetched. On some machines (especially relatively
    slow and simple micro-computers), overhead can be significantly
    reduced by combining memory-to-memory copy and the checksumming,
    fetching the data only once for both.

(4) Incremental Update

    Finally, one can sometimes avoid recomputing the entire checksum
    when one header field is updated.  The best-known example is a
    gateway changing the TTL field in the IP header, but there are
    other examples (for example, when updating a source route).  In
    these cases it is possible to update the checksum without
    scanning the message or datagram.
    To update the checksum, simply add the differences of the
    sixteen bit integers that have been changed.  To see why this
    works, observe that every 16-bit integer has an additive inverse
    and that addition is associative.  From this it follows that
    given the original value m, the new value m', and the old
    checksum C, the new checksum C' is:
            C' = C + (-m) + m' = C + (m' - m)

Numerical Examples

We now present explicit examples of calculating a simple 1's complement sum on a 2's complement machine. The examples show the same sum calculated byte by bye, by 16-bits words in normal and swapped order, and 32 bits at a time in 3 different orders. All numbers are in hex.

              Byte-by-byte    "Normal"  Swapped
                                Order    Order
    Byte 0/1:    00   01        0001      0100
    Byte 2/3:    f2   03        f203      03f2
    Byte 4/5:    f4   f5        f4f5      f5f4
    Byte 6/7:    f6   f7        f6f7      f7f6
                ---  ---       -----     -----
    Sum1:       2dc  1f0       2ddf0     1f2dc
                 dc   f0        ddf0      f2dc
    Carrys:       1    2           2         1
                 --   --        ----      ----
    Sum2:        dd   f2        ddf2      f2dd
    Final Swap:  dd   f2        ddf2      ddf2
    Byte 0/1/2/3:  0001f203     010003f2       03f20100
    Byte 4/5/6/7:  f4f5f6f7     f5f4f7f6       f7f6f5f4
                   --------     --------       --------
    Sum1:         0f4f7e8fa    0f6f4fbe8      0fbe8f6f4
    Carries:              0            0              0
    Top half:          f4f7         f6f4           fbe8
    Bottom half:       e8fa         fbe8           f6f4
                      -----        -----          -----
    Sum2:             1ddf1        1f2dc          1f2dc
                       ddf1         f2dc           f2dc
    Carrys:               1            1              1
                       ----         ----           ----
    Sum3:              ddf2         f2dd           f2dd
    Final Swap:        ddf2         ddf2           ddf2

Finally, here an example of breaking the sum into two groups, with the second group starting on a odd boundary:

               Byte-by-byte    Normal
                                Order
    Byte 0/1:    00   01        0001
    Byte 2/ :    f2  (00)       f200
                ---  ---       -----
    Sum1:        f2   01        f201
    Byte 4/5:    03   f4        03f4
    Byte 6/7:    f5   f6        f5f6
    Byte 8/:     f7  (00)       f700
                ---  ---       -----
    Sum2:                      1f0ea
    Sum2:                       f0ea
    Carry:                         1
                               -----
    Sum3:                       f0eb
    Sum1:                       f201
    Sum3 byte swapped:          ebf0
                               -----
    Sum4:                      1ddf1
    Sum4:                       ddf1
    Carry:                         1
                               -----
    Sum5:                       ddf2

Implementation Examples

In this section we show examples of Internet checksum implementation algorithms that have been found to be efficient on a variety of CPU's. In each case, we show the core of the algorithm, without including environmental code (e.g., subroutine linkages) or special- case code.

"C"

The following "C" code algorithm computes the checksum with an inner loop that sums 16-bits at a time in a 32-bit accumulator.

in 6

   {
       /* Compute Internet Checksum for "count" bytes
        *         beginning at location "addr".
        */
   register long sum = 0;
    while( count > 1 )  {
       /*  This is the inner loop */
           sum += * (unsigned short) addr++;
           count -= 2;
   }
       /*  Add left-over byte, if any */
   if( count > 0 )
           sum += * (unsigned char *) addr;
       /*  Fold 32-bit sum to 16 bits */
   while (sum>>16)
       sum = (sum & 0xffff) + (sum >> 16);
   checksum = ~sum;

}

Motorola 68020

The following algorithm is given in assembler language for a Motorola 68020 chip. This algorithm performs the sum 32 bits at a time, and unrolls the loop with 16 replications. For clarity, we have omitted the logic to add the last fullword when the length is not a multiple of 4. The result is left in register d0.

With a 20MHz clock, this routine was measured at 134 usec/kB summing random data. This algorithm was developed by Van Jacobson.

   movl    d1,d2
   lsrl    #6,d1       | count/64 = # loop traversals
   andl    #0x3c,d2    | Then find fractions of a chunk
   negl    d2
   andb    #0xf,cc     | Clear X (extended carry flag)
   jmp     pc@(2$-.-2:b,d2)  | Jump into loop

1$: | Begin inner loop...

   movl    a0@+,d2     |  Fetch 32-bit word
   addxl   d2,d0       |    Add word + previous carry
   movl    a0@+,d2     |  Fetch 32-bit word
   addxl   d2,d0       |    Add word + previous carry
       | ... 14 more replications

2$:

   dbra    d1,1$   | (NB- dbra doesn't affect X)
   movl    d0,d1   | Fold 32 bit sum to 16 bits
   swap    d1      | (NB- swap doesn't affect X)
   addxw   d1,d0
   jcc     3$
   addw    #1,d0

3$:

   andl    #0xffff,d0

Cray

The following example, in assembler language for a Cray CPU, was contributed by Charley Kline. It implements the checksum calculation as a vector operation, summing up to 512 bytes at a time with a basic summation unit of 32 bits. This example omits many details having to do with short blocks, for clarity.

Register A1 holds the address of a 512-byte block of memory to checksum. First two copies of the data are loaded into two vector registers. One is vector-shifted right 32 bits, while the other is vector-ANDed with a 32 bit mask. Then the two vectors are added together. Since all these operations chain, it produces one result per clock cycle. Then it collapses the result vector in a loop that adds each element to a scalar register. Finally, the end-around carry is performed and the result is folded to 16-bits.

     EBM
     A0      A1
     VL      64            use full vectors
     S1      <32           form 32-bit mask from the right.
     A2      32
     V1      ,A0,1            load packet into V1
     V2      S1&V1            Form right-hand 32-bits in V2.
     V3      V1>A2            Form left-hand 32-bits in V3.
     V1      V2+V3            Add the two together.
     A2      63            Prepare to collapse into a scalar.
     S1      0
     S4      <16           Form 16-bit mask from the right.
     A4      16

CK$LOOP S2 V1,A2

     A2      A2-1
     A0      A2
     S1      S1+S2
     JAN     CK$LOOP
     S2      S1&S4           Form right-hand 16-bits in S2
     S1      S1>A4           Form left-hand 16-bits in S1
     S1      S1+S2
     S2      S1&S4           Form right-hand 16-bits in S2
     S1      S1>A4           Form left-hand 16-bits in S1
     S1      S1+S2
     S1      #S1            Take one's complement
     CMR            At this point, S1 contains the checksum.

IBM 370

The following example, in assembler language for an IBM 370 CPU, sums the data 4 bytes at a time. For clarity, we have omitted the logic to add the last fullword when the length is not a multiple of 4, and to reverse the bytes when necessary. The result is left in register RCARRY.

This code has been timed on an IBM 3090 CPU at 27 usec/KB when summing all one bits. This time is reduced to 24.3 usec/KB if the trouble is taken to word-align the addends (requiring special cases at both the beginning and the end, and byte-swapping when necessary to compensate for starting on an odd byte).

  • Registers RADDR and RCOUNT contain the address and length of
  • the block to be checksummed.
  • (RCARRY, RSUM) must be an even/odd register pair.
  • (RCOUNT, RMOD) must be an even/odd register pair.

CHECKSUM SR RSUM,RSUM Clear working registers.

         SR    RCARRY,RCARRY
         LA    RONE,1          Set up constant 1.
         SRDA  RCOUNT,6        Count/64 to RCOUNT.
         AR    RCOUNT,RONE       +1 = # times in loop.
         SRL   RMOD,26         Size of partial chunk to RMOD.
         AR    RADDR,R3        Adjust addr to compensate for
         S     RADDR,=F(64)      jumping into the loop.
         SRL   RMOD,1          (RMOD/4)*2 is halfword index.
         LH    RMOD,DOPEVEC9(RMOD) Use magic dope-vector for offset,
         B     LOOP(RMOD)          and jump into the loop...
  • Inner loop:

LOOP AL RSUM,0(,RADDR) Add Logical fullword

         BC    12,*+6             Branch if no carry
         AR    RCARRY,RONE        Add 1 end-around
         AL    RSUM,4(,RADDR)   Add Logical fullword
         BC    12,*+6             Branch if no carry
         AR    RCARRY,RONE        Add 1 end-around
  • ... 14 more replications ...
         A     RADDR,=F'64'    Increment address ptr
         BCT   RCOUNT,LOOP     Branch on Count
*
*            Add Carries into sum, and fold to 16 bits
*
         ALR   RCARRY,RSUM      Add SUM and CARRY words
         BC    12,*+6              and take care of carry
         AR    RCARRY,RONE
         SRDL  RCARRY,16        Fold 32-bit sum into
         SRL   RSUM,16            16-bits
         ALR   RCARRY,RSUM
         C     RCARRY,=X'0000FFFF' and take care of any
         BNH   DONE                     last carry
         S     RCARRY,=X'0000FFFF'

DONE X RCARRY,=X'0000FFFF' 1's complement

 IEN 45
 Section 2.4.4.5
                   TCP Checksum Function Design
                        William W. Plummer
                   Bolt Beranek and Newman, Inc.
                         50 Moulton Street
                       Cambridge MA   02138
                            5 June 1978
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 1.      Introduction
 Checksums  are  included  in  packets  in   order   that   errors
 encountered  during  transmission  may be detected.  For Internet
 protocols such as TCP [1,9] this is especially important  because
 packets  may  have  to cross wireless networks such as the Packet
 Radio Network  [2]  and  Atlantic  Satellite  Network  [3]  where
 packets  may  be  corrupted.  Internet protocols (e.g., those for
 real time speech transmission) can tolerate a  certain  level  of
 transmission  errors  and  forward error correction techniques or
 possibly no checksum at all might be better.  The focus  in  this
 paper  is  on  checksum functions for protocols such as TCP where
 the required reliable delivery is achieved by retransmission.
 Even if the checksum appears good on a  message  which  has  been
 received, the message may still contain an undetected error.  The
 probability of this is bounded by 2**(-C) where  C  is the number
 of  checksum bits.  Errors can arise from hardware (and software)
 malfunctions as well as transmission  errors.   Hardware  induced
 errors  are  usually manifested in certain well known ways and it
 is desirable to account for this in the design  of  the  checksum
 function.  Ideally no error of the "common hardware failure" type
 would go undetected.
 An  example  of  a  failure  that  the  current checksum function
 handles successfully is picking up a bit in the network interface
 (or I/O buss, memory channel, etc.).  This will always render the
 checksum bad.  For an example of  how  the  current  function  is
 inadequate, assume that a control signal stops functioning in the
 network  interface and the interface stores zeros in place of the
 real data.  These  "all  zero"  messages  appear  to  have  valid
 checksums.   Noise  on the "There's Your Bit" line of the ARPANET
 Interface [4] may go undetected because the extra bits input  may
 cause  the  checksum  to be perturbed (i.e., shifted) in the same
 way as the data was.
 Although messages containing undetected errors will  occasionally
 be  passed  to  higher levels of protocol, it is likely that they
 will not make sense at that level.  In the case of TCP most  such
 messages will be ignored, but some could cause a connection to be
 aborted.   Garbled  data could be viewed as a problem for a layer
 of protocol above TCP which itself may have a checksuming scheme.
 This paper is the first step in design of a new checksum function
 for TCP  and  some  other  Internet  protocols.   Several  useful
 properties  of  the current function are identified.  If possible
                               - 1 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 these should be retained  in  any  new  function.   A  number  of
 plausible  checksum  schemes are investigated.  Of these only the
 "product code" seems to be simple enough for consideration.
 2.      The Current TCP Checksum Function
 The current function is  oriented  towards  sixteen-bit  machines
 such  as  the PDP-11 but can be computed easily on other machines
 (e.g., PDP-10).  A packet is thought of as  a  string  of  16-bit
 bytes  and the checksum function is the one's complement sum (add
 with  end-around  carry)  of  those  bytes.   It  is  the   one's
 complement  of  this sum which is stored in the checksum field of
 the TCP header.  Before computing the checksum value, the  sender
 places  a  zero  in  the  checksum  field  of the packet.  If the
 checksum value computed by a receiver of the packet is zero,  the
 packet  is  assumed  to  be  valid.  This is a consequence of the
 "negative" number in the checksum field  exactly  cancelling  the
 contribution of the rest of the packet.
 Ignoring  the  difficulty  of  actually  evaluating  the checksum
 function for a given  packet,  the  way  of  using  the  checksum
 described  above  is quite simple, but it assumes some properties
 of the checksum operator (one's complement addition, "+" in  what
 follows):
   (P1)    +  is commutative.  Thus, the  order  in  which
         the   16-bit   bytes   are  "added"  together  is
         unimportant.
   (P2)    +  has  at  least  one  identity  element  (The
         current  function  has  two:  +0  and  -0).  This
         allows  the  sender  to  compute   the   checksum
         function by placing a zero in the packet checksum
         field before computing the value.
   (P3)    +  has an  inverse.   Thus,  the  receiver  may
         evaluate the checksum function and expect a zero.
   (P4)    +  is associative, allowing the checksum  field
         to be anywhere in the packet and the 16-bit bytes
         to be scanned sequentially.
 Mathematically, these properties of the binary operation "+" over
 the set of 16-bit numbers forms an Abelian group [5].  Of course,
 there  are  many Abelian groups but not all would be satisfactory
 for  use  as  checksum  operators.   (Another  operator   readily
                               - 2 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 available  in  the  PDP-11  instruction set that has all of these
 properties is exclusive-OR, but XOR is unsatisfactory  for  other
 reasons.)
 Albeit imprecise, another property which must be preserved in any
 future checksum scheme is:
   (P5)    +  is fast to compute on a variety of  machines
         with limited storage requirements.
 The  current  function  is  quite  good  in this respect.  On the
 PDP-11 the inner loop looks like:
         LOOP:   ADD (R1)+,R0    ; Add the next 16-bit byte
                 ADC R0          ; Make carry be end-around
                 SOB R2,LOOP     ; Loop over entire packet.
          ( 4 memory cycles per 16-bit byte )
 On the PDP-10 properties  P1-4  are  exploited  further  and  two
 16-bit bytes per loop are processed:
 LOOP: ILDB THIS,PTR   ; Get 2 16-bit bytes
       ADD SUM,THIS    ; Add into current sum
       JUMPGE SUM,CHKSU2  ; Jump if fewer than 8 carries
       LDB THIS,[POINT 20,SUM,19] ; Get left 16 and carries
       ANDI SUM,177777 ; Save just low 16 here
       ADD SUM,THIS    ; Fold in carries
 CHKSU2: SOJG COUNT,LOOP ; Loop over entire packet
 ( 3.1 memory cycles per 16-bit byte )
 The  "extra"  instruction  in  the  loops  above  are required to
 convert the two's complement  ADD  instruction(s)  into  a  one's
 complement  add  by  making  the  carries  be  end-around.  One's
 complement arithmetic is better than two's complement because  it
 is  equally  sensitive  to errors in all bit positions.  If two's
 complement addition were used, an even number  of  1's  could  be
 dropped  (or  picked  up)  in  the  most  significant bit channel
 without affecting the value of the checksum.   It  is  just  this
 property  that makes some sort of addition preferable to a simple
 exclusive-OR which is frequently used but permits an even  number
 of drops (pick ups) in any bit channel.  RIM10B paper tape format
 used  on PDP-10s [10] uses two's complement add because space for
 the loader program is extremely limited.
                               - 3 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 Another property of the current checksum scheme is:
   (P6)    Adding the checksum to a packet does not change
         the information bytes.  Peterson [6] calls this a
         "systematic" code.
 This property  allows  intermediate  computers  such  as  gateway
 machines  to  act  on  fields  (i.e.,  the  Internet  Destination
 Address) without having to first  decode  the  packet.   Cyclical
 Redundancy  Checks  used  for error correction are not systematic
 either.  However, most applications of  CRCs  tend  to  emphasize
 error  detection rather than correction and consequently can send
 the message unchanged, with the CRC check bits being appended  to
 the  end.   The  24-bit CRC used by ARPANET IMPs and Very Distant
 Host Interfaces [4] and the ANSI standards for 800 and 6250  bits
 per inch magnetic tapes (described in [11]) use this mode.
 Note  that  the  operation  of higher level protocols are not (by
 design) affected by anything that may be done by a gateway acting
 on possibly invalid packets.  It is permissible for  gateways  to
 validate  the  checksum  on  incoming  packets,  but  in  general
 gateways will not know how to  do  this  if  the  checksum  is  a
 protocol-specific feature.
 A final property of the current checksum scheme which is actually
 a consequence of P1 and P4 is:
   (P7)    The checksum may be incrementally modified.
 This  property permits an intermediate gateway to add information
 to a packet, for instance a timestamp, and "add"  an  appropriate
 change  to  the  checksum  field  of  the  packet.  Note that the
 checksum  will  still  be  end-to-end  since  it  was  not  fully
 recomputed.
 3.      Product Codes
 Certain  "product  codes"  are potentially useful for checksuming
 purposes.  The following is a brief description of product  codes
 in  the  context  of TCP.  More general treatment can be found in
 Avizienis [7] and probably other more recent works.
 The basic concept of this coding is that the message (packet)  to
 be sent is formed by transforming the original source message and
 adding  some  "check"  bits.   By  reading  this  and  applying a
 (possibly different) transformation, a receiver  can  reconstruct
                               - 4 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 the  original  message  and  determine  if  it has been corrupted
 during transmission.
          Mo              Ms              Mr
         -----           -----           -----
         | A |  code     | 7 |   decode  | A |
         | B |    ==>    | 1 |     ==>   | B |
         | C |           | 4 |           | C |
         -----           |...|           -----
                         | 2 | check     plus "valid" flag
                         ----- info
         Original        Sent            Reconstructed
 With product codes the transformation is  Ms = K * Mo .  That is,
 the message sent is simply the product of  the  original  message
 Mo   and  some  well known constant  K .  To decode, the received
 Ms  is divided by  K  which will yield  Mr  as the  quotient  and
 0   as the remainder if  Mr is to be considered the same as  Mo .
 The first problem is selecting a "good" value for  K, the  "check
 factor".   K  must  be  relatively  prime  to  the base chosen to
 express  the  message.   (Example:  Binary   messages   with    K
 incorrectly  chosen  to be 8.  This means that  Ms  looks exactly
 like  Mo  except that three zeros have been appended.   The  only
 way  the message could look bad to a receiver dividing by 8 is if
 the error occurred in one of those three bits.)
 For TCP the base  R  will be chosen to be 2**16.  That is,  every
 16-bit byte (word on the PDP-11) will be considered as a digit of
 a big number and that number is the message.  Thus,
                 Mo =  SIGMA [ Bi * (R**i)]   ,   Bi is i-th byte
                      i=0 to N
                 Ms = K * Mo
 Corrupting a single digit  of   Ms   will  yield   Ms' =  Ms +or-
 C*(R**j)  for some radix position  j .  The receiver will compute
 Ms'/K = Mo +or- C(R**j)/K. Since R  and  K  are relatively prime,
 C*(R**j) cannot be any exact  multiple  of   K.   Therefore,  the
 division will result in a non-zero remainder which indicates that
 Ms'   is  a  corrupted  version  of  Ms.  As will be seen, a good
 choice for  K  is (R**b - 1), for some  b  which  is  the  "check
 length"  which  controls  the  degree  of detection to be had for
                               - 5 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 burst errors which affect a string of digits (i.e., 16-bit bytes)
 in the message.  In fact  b  will be chosen to be  1, so  K  will
 be  2**16 - 1 so that arithmetic operations will be simple.  This
 means  that  all  bursts  of  15  or fewer bits will be detected.
 According to [7] this choice for  b   results  in  the  following
 expression for the fraction of undetected weight 2 errors:
  f =  16(k-1)/[32(16k-3) + (6/k)]  where k is the message length.
 For  large messages  f  approaches  3.125 per cent as  k  goes to
 infinity.
 Multiple precision multiplication and division are normally quite
 complex operations, especially on small machines which  typically
 lack  even  single precision multiply and divide operations.  The
 exception to this is exactly the case being dealt  with  here  --
 the  factor  is  2**16  - 1  on machines with a word length of 16
 bits.  The reason for this is due to the following identity:
         Q*(R**j)  =  Q, mod (R-1)     0 <= Q < R
 That is, any digit  Q  in the selected  radix  (0,  1,  ...  R-1)
 multiplied  by any power of the radix will have a remainder of  Q
 when divided by the radix minus 1.
 Example:  In decimal R = 10.  Pick  Q = 6.
                 6  =   0 * 9  +  6  =  6, mod 9
                60  =   6 * 9  +  6  =  6, mod 9
               600  =  66 * 9  +  6  =  6, mod 9   etc.
    More to the point, rem(31415/9) = rem((30000+1000+400+10+5)/9)
       = (3 mod 9) + (1 mod 9) + (4 mod 9) + (1 mod 9) + (5 mod 9)
       = (3+1+4+1+5) mod 9
       = 14 mod 9
       = 5
 So, the remainder of a number divided by the radix minus one  can
 be  found  by simply summing the digits of the number.  Since the
 radix in the TCP case has been chosen to be  2**16 and the  check
 factor is  2**16 - 1, a message can quickly be checked by summing
 all  of  the  16-bit  words  (on  a  PDP-11),  with carries being
 end-around.  If zero is the result, the message can be considered
 valid.  Thus, checking a product coded  message  is  exactly  the
 same complexity as with the current TCP checksum!
                               - 6 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 In  order  to  form   Ms,  the  sender must multiply the multiple
 precision "number"  Mo  by  2**16 - 1.  Or,  Ms = (2**16)Mo - Mo.
 This is performed by shifting  Mo   one  whole  word's  worth  of
 precision  and  subtracting   Mo.   Since  carries must propagate
 between digits, but it is only the  current  digit  which  is  of
 interest, one's complement arithmetic is used.
         (2**16)Mo =  Mo0 + Mo1 + Mo2 + ... + MoX +  0
         ---------    ----------------------------------
            Ms     =  Ms0 + Ms1 + ...             - MoX
 A  loop  which  implements  this  function on a PDP-11 might look
 like:
         LOOP:   MOV -2(R2),R0   ; Next byte of (2**16)Mo
                 SBC R0          ; Propagate carries from last SUB
                 SUB (R2)+,R0    ; Subtract byte of  Mo
                 MOV R0,(R3)+    ; Store in Ms
                 SOB R1,LOOP     ; Loop over entire message
                                 ; 8 memory cycles per 16-bit byte
 Note that the coding procedure is not done in-place since  it  is
 not  systematic.   In general the original copy, Mo, will have to
 be  retained  by  the  sender  for  retransmission  purposes  and
 therefore  must  remain  readable.   Thus  the  MOV  R0,(R3)+  is
 required which accounts for 2 of the  8  memory cycles per  loop.
 The  coding  procedure  will  add  exactly one 16-bit word to the
 message since  Ms <  (2**16)Mo .  This additional 16 bits will be
 at the tail of the message, but may be  moved  into  the  defined
 location  in the TCP header immediately before transmission.  The
 receiver will have to undo this to put  Ms   back  into  standard
 format before decoding the message.
 The  code  in  the receiver for fully decoding the message may be
 inferred  by  observing  that  any  word  in   Ms   contains  the
 difference between two successive words of  Mo  minus the carries
 from the previous word, and the low order word contains minus the
 low word of Mo.  So the low order (i.e., rightmost) word of Mr is
 just  the negative of the low order byte of Ms.  The next word of
 Mr is the next word of  Ms  plus the just computed  word  of   Mr
 plus the carry from that previous computation.
 A  slight  refinement  of  the  procedure is required in order to
 protect against an all-zero message passing to  the  destination.
 This  will  appear to have a valid checksum because Ms'/K  =  0/K
                               - 7 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 = 0 with 0 remainder.  The refinement is to make  the  coding  be
 Ms  =  K*Mo + C where  C  is some arbitrary, well-known constant.
 Adding this constant requires a second pass over the message, but
 this will typically be very short since it can stop  as  soon  as
 carries  stop propagating.  Chosing  C = 1  is sufficient in most
 cases.
 The product code checksum must  be  evaluated  in  terms  of  the
 desired  properties  P1 - P7.  It has been shown that a factor of
 two more machine cycles are consumed in computing or verifying  a
 product code checksum (P5 satisfied?).
 Although the code is not systematic, the checksum can be verified
 quickly   without   decoding   the   message.   If  the  Internet
 Destination Address is located at the least  significant  end  of
 the packet (where the product code computation begins) then it is
 possible  for  a  gateway to decode only enough of the message to
 see this field without  having  to  decode  the  entire  message.
 Thus,   P6  is  at  least  partially  satisfied.   The  algebraic
 properties P1 through P4 are not  satisfied,  but  only  a  small
 amount  of  computation  is  needed  to  account  for this -- the
 message needs to be reformatted as previously mentioned.
 P7  is  satisfied  since  the  product  code  checksum   can   be
 incrementally  updated to account for an added word, although the
 procedure is  somewhat  involved.    Imagine  that  the  original
 message  has two halves, H1 and  H2.  Thus,  Mo = H1*(R**j) + H2.
 The timestamp word is to be inserted between these halves to form
 a modified  Mo' = H1*(R**(j+1)) + T*(R**j) + H2.  Since   K   has
 been  chosen to be  R-1, the transmitted message  Ms' = Mo'(R-1).
 Then,
  Ms' =  Ms*R + T(R-1)(R**j) + P2((R-1)**2)
      =  Ms*R + T*(R**(j+1))  + T*(R**j) + P2*(R**2) - 2*P2*R - P2
 Recalling that  R   is  2**16,  the  word  size  on  the  PDP-11,
 multiplying  by   R   means copying down one word in memory.  So,
 the first term of  Ms' is simply the  unmodified  message  copied
 down  one word.  The next term is the new data  T  added into the
 Ms' being formed beginning at the (j+1)th word.  The addition  is
 fairly  easy  here  since  after adding in T  all that is left is
 propagating the carry, and that can stop as soon as no  carry  is
 produced.  The other terms can be handle similarly.
                               - 8 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 4.      More Complicated Codes
 There exists a wealth of theory on error detecting and correcting
 codes.   Peterson  [6]  is an excellent reference.  Most of these
 "CRC" schemes are  designed  to  be  implemented  using  a  shift
 register  with  a  feedback  network  composed  of exclusive-ORs.
 Simulating such a logic circuit with a program would be too  slow
 to be useful unless some programming trick is discovered.
 One  such  trick has been proposed by Kirstein [8].  Basically, a
 few bits (four or eight) of the current shift register state  are
 combined with bits from the input stream (from Mo) and the result
 is  used  as  an  index  to  a  table  which yields the new shift
 register state and, if the code is not systematic, bits  for  the
 output  stream  (Ms).  A trial coding of an especially "good" CRC
 function using four-bit bytes showed showed this technique to  be
 about  four times as slow as the current checksum function.  This
 was true for  both  the  PDP-10  and  PDP-11  machines.   Of  the
 desirable  properties  listed  above, CRC schemes satisfy only P3
 (It has an inverse.), and P6 (It is systematic.).   Placement  of
 the  checksum  field in the packet is critical and the CRC cannot
 be incrementally modified.
 Although the bulk of coding theory deals with binary codes,  most
 of  the theory works if the alphabet contains   q  symbols, where
 q is a power of a prime number.  For instance  q  taken as  2**16
 should  make  a great deal of the theory useful on a word-by-word
 basis.
 5.      Outboard Processing
 When a function such as computing an involved  checksum  requires
 extensive processing, one solution is to put that processing into
 an  outboard processor.  In this way "encode message" and "decode
 message" become single instructions which do  not  tax  the  main
 host   processor.   The  Digital  Equipment  Corporation  VAX/780
 computer is equipped with special  hardware  for  generating  and
 checking  CRCs [13].  In general this is not a very good solution
 since such a processor must be constructed  for  every  different
 host machine which uses TCP messages.
 It is conceivable that the gateway functions for a large host may
 be  performed  entirely  in an "Internet Frontend Machine".  This
 machine would be  responsible  for  forwarding  packets  received
                               - 9 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 either  from the network(s) or from the Internet protocol modules
 in the connected host, and for  reassembling  Internet  fragments
 into  segments and passing these to the host.  Another capability
 of this machine would be  to  check  the  checksum  so  that  the
 segments given to the host are known to be valid at the time they
 leave the frontend.  Since computer cycles are assumed to be both
 inexpensive and available in the frontend, this seems reasonable.
 The problem with attempting to validate checksums in the frontend
 is that it destroys the end-to-end character of the checksum.  If
 anything,  this is the most powerful feature of the TCP checksum!
 There is a way to make the host-to-frontend link  be  covered  by
 the  end-to-end  checksum.   A  separate,  small protocol must be
 developed to cover this link.  After having validated an incoming
 packet from the network, the frontend would pass it to  the  host
 saying "here is an Internet segment for you.  Call it #123".  The
 host  would  save  this  segment,  and  send  a  copy back to the
 frontend saying, "Here is what you gave me as #123.  Is it  OK?".
 The  frontend  would  then  do a word-by-word comparison with the
 first transmission, and  tell  the  host  either  "Here  is  #123
 again",  or "You did indeed receive #123 properly.  Release it to
 the appropriate module for further processing."
 The headers on the messages crossing the host-frontend link would
 most likely be covered  by  a  fairly  strong  checksum  so  that
 information  like  which  function  is  being  performed  and the
 message reference numbers are reliable.  These headers  would  be
 quite  short,  maybe  only sixteen bits, so the checksum could be
 quite strong.  The bulk of the message would not be checksumed of
 course.
 The reason this scheme reduces the computing burden on  the  host
 is  that  all  that  is required in order to validate the message
 using the end-to-end checksum is to send it back to the  frontend
 machine.   In  the  case  of  the PDP-10, this requires only  0.5
 memory cycles per 16-bit byte of Internet message, and only a few
 processor cycles to setup the required transfers.
 6.      Conclusions
 There is an ordering of checksum functions: first and simplest is
 none at all which provides  no  error  detection  or  correction.
 Second,  is  sending a constant which is checked by the receiver.
 This also is extremely weak.  Third, the exclusive-OR of the data
 may be sent.  XOR takes the minimal amount of  computer  time  to
 generate  and  check,  but  is  not  a  good  checksum.   A two's
 complement sum of the data is somewhat better and takes  no  more
                              - 10 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 computer  time  to  compute.   Fifth, is the one's complement sum
 which is what is currently used by  TCP.   It  is  slightly  more
 expensive  in terms of computer time.  The next step is a product
 code.  The product code is strongly related to  one's  complement
 sum,  takes  still more computer time to use, provides a bit more
 protection  against  common  hardware  failures,  but  has   some
 objectionable properties.  Next is a genuine CRC polynomial code,
 used  for  checking  purposes only.  This is very expensive for a
 program to implement.  Finally, a full CRC error  correcting  and
 detecting scheme may be used.
 For  TCP  and  Internet  applications  the product code scheme is
 viable.  It suffers mainly in that messages  must  be  (at  least
 partially)  decoded  by  intermediate gateways in order that they
 can be forwarded.  Should product  codes  not  be  chosen  as  an
 improved  checksum,  some  slight  modification  to  the existing
 scheme might be possible.  For  instance  the  "add  and  rotate"
 function  used  for  paper  tape  by  the  PDP-6/10  group at the
 Artificial Intelligence Laboratory at  M.I.T.  Project  MAC  [12]
 could  be  useful  if it can be proved that it is better than the
 current scheme and that it  can  be  computed  efficiently  on  a
 variety of machines.
                              - 11 -
 Internet Experiment Note  45                          5 June 1978
 TCP Checksum Function Design                   William W. Plummer
 References
 [1]  Cerf, V.G. and Kahn, Robert E., "A Protocol for Packet Network
      Communications," IEEE Transactions on Communications, vol.
      COM-22, No.  5, May 1974.
 [2]  Kahn, Robert E., "The Organization of Computer Resources into
      a Packet Radio Network", IEEE Transactions on Communications,
      vol. COM-25, no. 1, pp. 169-178, January 1977.
 [3]  Jacobs, Irwin, et al., "CPODA - A Demand Assignment Protocol
      for SatNet", Fifth Data Communications Symposium, September
      27-9, 1977, Snowbird, Utah
 [4]  Bolt Beranek and Newman, Inc.  "Specifications for the
      Interconnection of a Host and an IMP", Report 1822, January
      1976 edition.
 [5]  Dean, Richard A., "Elements of Abstract Algebra", John Wyley
      and Sons, Inc., 1966
 [6]  Peterson, W. Wesley, "Error Correcting Codes", M.I.T. Press
      Cambridge MA, 4th edition, 1968.
 [7]  Avizienis, Algirdas, "A Study of the Effectiveness of Fault-
      Detecting Codes for Binary Arithmetic", Jet Propulsion
      Laboratory Technical Report No. 32-711, September 1, 1965.
 [8]  Kirstein, Peter, private communication
 [9]  Cerf, V. G. and Postel, Jonathan B., "Specification of
      Internetwork Transmission Control Program Version 3",
      University of Southern California Information Sciences
      Institute, January 1978.
 [10] Digital Equipment Corporation, "PDP-10 Reference Handbook",
      1970, pp. 114-5.
 [11] Swanson, Robert, "Understanding Cyclic Redundancy Codes",
      Computer Design, November, 1975, pp. 93-99.
 [12] Clements, Robert C., private communication.
 [13] Conklin, Peter F., and Rodgers, David P., "Advanced
      Minicomputer Designed by Team Evaluation of Hardware/Software
      Tradeoffs", Computer Design, April 1978, pp. 136-7.
                                   - 12 -